Fryowa
Administrator
This isn't a debate about whether it does or doesn't happen. Start a different thread for that. This is a thread on the best way to discourage it. Below is a set of rules that I believe would disincentivize it in all cases and remove any advantage from doing so.
1) This one should be obvious...the team using the injury timeout shall remain outside the opposite hash of its own sideline and not be allowed to huddle with coaches/staff.
2) The injured player must leave the game for 12 defensive snaps if he is a defensive player, or 12 offensive snaps if he is an offensive player. Last year the average snaps per team per game was 81, so missing 12 would be 15% of the game for that particular player regardless of time on the clock, drive length, what quarter or half it is.
3) The player being substituted for the injured player may not enter the game until the injury timeout is over, in order to prevent him from giving the team direction from the coaching staff during the injury timeout.
4) Teams are allowed two injury timeouts per half (with the exception mentioned below).
a. ANY injury timeouts occurring in the last 4 minutes of the half entitle the other team to chose from
one of 4 options:
1. Remove 1:00 from the clock. If there is less than 1:00 on the clock they may remove half the time remaining. Half of 0:35 would round down to 0:17.
2. Add 1:30 to the clock (injury timeouts are normally more beneficial to defenses, the punishment should reflect that
3. Add an additional timeout to their own total
4. Remove a timeout from the injured team's total
5) Any team causing a 3rd injury timeout before 4 minutes left in the half is assessed a 15 yard penalty and automatic first down/loss of down depending on whether the offending team is on offense or defense.
1) This one should be obvious...the team using the injury timeout shall remain outside the opposite hash of its own sideline and not be allowed to huddle with coaches/staff.
2) The injured player must leave the game for 12 defensive snaps if he is a defensive player, or 12 offensive snaps if he is an offensive player. Last year the average snaps per team per game was 81, so missing 12 would be 15% of the game for that particular player regardless of time on the clock, drive length, what quarter or half it is.
3) The player being substituted for the injured player may not enter the game until the injury timeout is over, in order to prevent him from giving the team direction from the coaching staff during the injury timeout.
4) Teams are allowed two injury timeouts per half (with the exception mentioned below).
a. ANY injury timeouts occurring in the last 4 minutes of the half entitle the other team to chose from
one of 4 options:
1. Remove 1:00 from the clock. If there is less than 1:00 on the clock they may remove half the time remaining. Half of 0:35 would round down to 0:17.
2. Add 1:30 to the clock (injury timeouts are normally more beneficial to defenses, the punishment should reflect that
3. Add an additional timeout to their own total
4. Remove a timeout from the injured team's total
5) Any team causing a 3rd injury timeout before 4 minutes left in the half is assessed a 15 yard penalty and automatic first down/loss of down depending on whether the offending team is on offense or defense.