What's the best way to start out the year?

I don't think Montana and Maine were ideal. While the final scores were okay, the offense didn't really get on track in either of these games. It was kind of a harbinger for things to come. I would like to see the starting Iowa offense be efficient and dominant. My preference would be for the team to put together four really long drives in the first half, which include a mixture of run and short passes. Punts in the first half should not happen. Let Donahue pat his stats in the second half.

The ideal halftime score would be 24 or 28 to nothing. Come out in the second half and light up the scoreboard with two dominant quick hitting scores.

Then let the subs come in and get good practice.

In many respects the UNI game was ALMOST ideal too. It resonated with the squad as though they had lost ... however, they didn't have to deal with the detrimental effect of actually having a "L" in the loss column. The primary negative was that the backups didn't have an opportunity to see much action.
 
Not saying that we would like to play against weaker D's. Only saying that these games were indications that Iowa might struggle offensively during the year. What you want is a D that can put up resistance, but still allow the offense to create rhythm and stay on the field to get the conditioning you want.

Confidence and rhythm are a huge part of the game. ¥es, that Ball State game was a disaster. I wouldn't want that to happen again. But, I hope the team doesn't look like they did against Maine or Montana. That would not be good.
 
We have a difference of opinion here. I think the team needs to establish offensive rhythm in the first game and you think it is best for the team to have a challenge.
 
Gotta say blowouts. For a couple of reasons --

1. Blowouts would indicate that the O-Line is protecting well enough for Stanzi to progress properly through his reads and synchronize with his receivers at full game speed.

2. Blowouts would indicate that the running game is on track.

3. Blowouts offer live opportunities to test many different personnel packages and sets.

4. Blowouts offer live opportunities to test different plays in different situations: draws on 3rd and long, PA on 2nd and short, pooch punting, FG fakes, going for 2, etc.

5. Blowouts limit injuries to top-tier players on O and D. If your first team doesn't need to be in after the first two quarters, that's two quarters of meaningless football where Stanzi can't get rolled up in the endzone or Clayborn can't blow out his knee or break his fingers. If major injuries are going to happen, let them happen in a game where the outcome is in doubt and meaningful – Ark. St. wasn't ever really in doubt, despite the final score, but could have had a major impact on the season if someone big went down while Iowa was sitting on the lead.

6. Blowouts allow younger players to be "coached up" by their position coaches and starting players in live repetitions.

7. The only thing that "close" games teach is character and composure under pressure. Last year's experiences should have taught most of the current members of this team that.

This team is not made up of the "fat cats". Let's try to get everybody on the same page and minimize mistakes in a live game. Of course the most important thing is that Iowa scores more than their opponent and wins the game. However, that should only be the first goal when it comes to winning.

The second should be prevent them from getting in the endzone, then preventing them from kicking any field goals, then prevent them from scoring on defense, then getting the shutout, then preventing them from getting in the red-zone, then preventing them from crossing midfield, then preventing them from getting out of their red-zone, then preventing them from getting a first-down, then preventing them from completing a pass, then preventing them from getting positive rushing yards, then preventing them from returning a kick at all (fair catch only or out of endzone), then preventing them from receiving a kick (punt out of bounds inside twenty or kickoff out of back of endzone), then returning every punt beyond the twenty yardline, then returning every punt beyond the 50, then returning every punt into the opposing red zone, then returning every punt to the house, then returning every kickoff, then returning every kickoff past the twenty, then returning every kickoff past the fifty, then returning every kickoff to the opposing red zone, then returning every kickoff to the house, then blocking every punt, then blocking every punt and returning the block, then blocking every punt and returning the block to the house, then having 0 penalties on offense and defense and special teams, then not throwing an interception, then not fumbling the ball, then completing every pass, then completing every pass for first downs, then completing every pass for TDs, then not getting sacked once, then not ever going three and out, then getting positive rushing yards every play, then getting first downs every rushing play.

Do all those things and you've played a perfect game. You've totally dominated in every facet of the game. The game will be a blowout. The second team can now begin to work on their skills at the above.

Do all of those things not, and you still have something to work towards goal wise.

Iowa should always set its goals for perfection. It is ok if those goals are impossible to meet, they should always strive for them. The more things you do right or even perfect, the more lopsided the score will be. I.E. Blowouts first, winning second.
:eek:
 
With the way the team seems to be pretty well grounded, I don't think they need a close win. They aren't overlooking anyone right now. So a blowout would be best. And given the number of guys that we're losing after this year, we need to get the reserves as much PT as possible.
 

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