Melrose's Game Plan For Sure Wins

MelroseHawkins

Well-Known Member
Diversify, Diversify and Diversify. I think the most important thing a coach could do when game planning is to be unpredictable with a few options. I'm not talking about coming up with new plays, but for consistency just run more of what is in the playbook to keep the opposing team honest. This will also force them to game plan for more plays. The more they have to game plan for the better.

If I were a coach, these are the things I would do EVERY game to keep the opposing team guessing. This formula will ensure wins!

1) Coin Toss - Most teams in college football defer if win the toss. So, this already gives you a 50% chance of starting on offense. I say if you win the toss, as in the past with Ferentz, you take the ball on offense, unless inclement weather or wind. This will allow the team to start with the ball 85-90% of the time for consistency. This also ensures your team of one more offensive possession and the chance to dictate field position.

2) Utilize the fullback more as an option. I would give a carry or a pass to the fullback at least 1 time a quarter. At least. Couple more throughout the game might be nice. This may help to keep the D from completely keying on the RB all the time. An occasional pass here and there could really be effective as they can often get open in the flats. This could keep the d-backs from cheating up a bit.

3) I would pass to the RB's 4-6 times a game. The more the defense has to scheme for more options the better. Again, these are plays already in the playbook and nothing new. Iowa should run more different plays of what they already have.

4) I would run a Flea Flicker AT LEAST once a game. I'm not even sure once a half wouldn't be bad. The flea-flicker is a relatively safe trick play that can often be open, if it's not there throw it away. This can also keep the defenders honest and the d-backs from cheating up to stop the run. If ran occasionally a team will have to game plan that it might be ran and maybe help keep the D at bay a bit. You can either waste a play on a flea flicker or on a predictable run off L tackle.

5) I would blitz on defense at least 6 times a quarter which will equate to roughly 1/3 of the snaps. Again, the opposing team would have to game plan more for this. In addition, these are college aged young men, and it can be advantageous speeding the clock up in the QB's head and possibly making him do something he doesn't want to do or disrupting what they really wanted to do on the play. Dictate the pace. Make the game faster for the opposing QB.

If you do the above formula, it will ensure football wins!!
 
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I was watching a game the other night (can't remember which one) and the qb got the snap, faked like he was throwing a quick out, then went to hand the ball off to the runningback. I thought "wow that subtle fake worked great because the defense bit". Next thing you know, the handoff was a fake too and while the defense was scrambling trying to recover from the first fake, the receiver was running wide open. It was so simple but we never do that stuff.
 
Another coach might make more wins. Then again, look at Illinois. In the 80s they were almost Iowa. In the 90s they were almost Iowa. In the 00s they were better and worse than Iowa. Since 2010 they've been much worser....
 

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