fulsaasfan
Well-Known Member
The NCAA Oversight Panel has approved new escape, stalling, injury timeout and video review rules.
Playing rules panel approves wrestling recommendations
Escape
The new granting-an-escape rule will take effect before a restart. The offensive wrestler will signal to the referee that he chooses to start in a neutral position. The defensive wrestler is awarded a point, and competition begins in the neutral position.
Injury Timeouts
The first time a non-bleeding injury timeout is called, his opponent will be awarded the choice of position on the restart. The second time a non-bleeding injury timeout is taken; the opponent is awarded a point. A third non-bleeding injury timeout will result in the termination of the match and the opponent is awarded the victory by default.
Video Review
At individual-advancement tournaments, a coach may request a review only of recording points, timing, match results or procedural errors.
Stalling
The panel also approved the new criteria that better define the stalling rule, which should help ensure its consistent enforcement.
The rule will be applied in the following instances:
A wrestler is not permitted to continually back away from the opponent without creating offensive action.
A wrestler near the edge of the mat cannot step out of bounds unless it is to sprawl from an opponent’s takedown attempt or when interlocked. A participant will be called for stalling if he kicks out from a lower leg hold and as a result of this action the defending wrestler goes out of the wrestling area.
A wrestler who flees or attempts to flee the wrestling area as a means of avoiding being scored upon will be called for stalling. The committee considers fleeing as an attempt by a wrestler to avoid wrestling action; thus, it is considered a form of stalling and should be similarly penalized.
Wrestlers, whether on offense or defense, must make an attempt to sustain active wrestling and remain inbounds. Stalling will be called in the following instances:
An offensive wrestler who does not aggressively attempt to break down the opponent will be called for stalling.
Either wrestler pushing his opponent out of bounds to prevent scoring will be cited for stalling.
The offensive wrestler grasping the defensive wrestler’s leg(s) with both hands or arms will be called for stalling, unless such action is designed to break down the opponent for the purpose of securing a fall or to prevent an escape or reversal.
Any wrestler who repeatedly grasps or interlocks his hands around a leg without attempting an offensive move will be called for stalling.
A defensive wrestler must initiate action to escape or reverse the opponent, or he will be called for stalling.
A wrestler who repeatedly applies the legs while in the rear-standing position is stalling.
Playing rules panel approves wrestling recommendations
Escape
The new granting-an-escape rule will take effect before a restart. The offensive wrestler will signal to the referee that he chooses to start in a neutral position. The defensive wrestler is awarded a point, and competition begins in the neutral position.
Injury Timeouts
The first time a non-bleeding injury timeout is called, his opponent will be awarded the choice of position on the restart. The second time a non-bleeding injury timeout is taken; the opponent is awarded a point. A third non-bleeding injury timeout will result in the termination of the match and the opponent is awarded the victory by default.
Video Review
At individual-advancement tournaments, a coach may request a review only of recording points, timing, match results or procedural errors.
Stalling
The panel also approved the new criteria that better define the stalling rule, which should help ensure its consistent enforcement.
The rule will be applied in the following instances:
A wrestler is not permitted to continually back away from the opponent without creating offensive action.
A wrestler near the edge of the mat cannot step out of bounds unless it is to sprawl from an opponent’s takedown attempt or when interlocked. A participant will be called for stalling if he kicks out from a lower leg hold and as a result of this action the defending wrestler goes out of the wrestling area.
A wrestler who flees or attempts to flee the wrestling area as a means of avoiding being scored upon will be called for stalling. The committee considers fleeing as an attempt by a wrestler to avoid wrestling action; thus, it is considered a form of stalling and should be similarly penalized.
Wrestlers, whether on offense or defense, must make an attempt to sustain active wrestling and remain inbounds. Stalling will be called in the following instances:
An offensive wrestler who does not aggressively attempt to break down the opponent will be called for stalling.
Either wrestler pushing his opponent out of bounds to prevent scoring will be cited for stalling.
The offensive wrestler grasping the defensive wrestler’s leg(s) with both hands or arms will be called for stalling, unless such action is designed to break down the opponent for the purpose of securing a fall or to prevent an escape or reversal.
Any wrestler who repeatedly grasps or interlocks his hands around a leg without attempting an offensive move will be called for stalling.
A defensive wrestler must initiate action to escape or reverse the opponent, or he will be called for stalling.
A wrestler who repeatedly applies the legs while in the rear-standing position is stalling.